Or was it the Prowler?
I've been out of the loop for a good, long while.
Or was it the Prowler?
I've been out of the loop for a good, long while.
Sea Power, yes. Some of the same krauts who made Cold Waters.
Cold Waters?
How's HighFleet keeping your interest? Recommended?
Very recommended. Played through the campaign twice. On my third one now at the highest difficulty.
It is very Rogue-like in difficulty, so it gets intense, and the learning curve is brutal.
EA6B missions?
Oh hell ya, that'd be fantastic. If they don't make it with the A6 module you can be sure somebody will make a mod. They are still fleshing out the radar/ECM environment in DCS, but ya, I didn't even think of that Storch, what a wicked 4 player plane/module the EA6B would be. They could use that tech to make an EF111 out of an F111 future module too.
Prowler = EA6B, Growler = Superhornet ECM variant EA18G.
They have the HARM missile in DCS and it's really coming along in the Hornet IMO, so having modern-ish day SEAD missions with the Prowler with a couple ECM pods and 2/4 HARM missiles would be pretty good shit vs the various Russian SAM systems in game.
Sea Power will be beats, can't wait. I've been playing the various mods for Cold Waters, need something new.
Picked up HighFleet yesterday. Looks like there's a lot more to this than appears on the surface.
Glad that Microprose is back!
What happens if you retreat all your ships in a battle? Will they cycle back in?
Never tried that actually...
Oh, and you should definitely download and read the manual.
A few tips:
1. Redesign your ships to better suit your fighting style. You can redesign, or make completely new designs, and have them added to the list of ships you start with.
2. Never use the radar. IRST and EWS only.
3. Use cruise missiles and carrier aircraft against enemy strike groups. Bomb the shit out of them while they're on the ground.
4. You can land your fleet out in the middle of nowhere and use it as a base to hunt transports. Have a Skylark help ferry your damaged ships to cities for repair. No need to drag the whole fleet with you all the time.
5. Search for hidden cities where you can repair and rebuild with no time constraints. You can ask some of the allies where hidden cities are, but you can also search by flying a fast scout around.
6. You don't actually have to land any ships when visiting a city. Only if you want the repair bonus.
7. Turn on the long aiming-cursor in the options menu.
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